Peter Eisenman, Vincent Moore, Peter Wolf, Victor Cliandro, Thomas Schumacher, and Judith Magel, "Streets in the Central Area of a Small American City," found in Stanford Anderson, Ed., On Streets, The MIT Press, 1978


In order to refine the range of community goals for a good public environment and possible corresponding street interventions, the Streets Game was developed. It consisted of a game board in the form of a map for the site area in Binghamton and two sets of chips: one set coded to represent a range of possible issues and goals involving streets; the other players of the game, either individually or in groups, were supplied with a list of interventions in a priority order from the most direct intervention on a street (a street closing) to the least direct intervention (land use in the adjacent buildings). Players were asked to place the various chipds in what they considered to be appopriate places. They were asked to state the reason each chip was placed where it was. When a group or individual had placed all the chips desired, the resultant board set was photographed and then drawn as a record of a particular group's desire—for example, that this or that street be removed or this or that street receive an increase in its commercial uses.